If we talk about video games market many will surely come to mind companies like Nintendo, Microsoft with its X-box, Sony PS3, or maybe SEGA, Capcom, LucasArts, Blizzard, or any other major company. However, probably very few people think of Atari. But this was not always so.
Although Atari did not invent the game, it was the first company to make money with them. This was by far the largest company dedicated to video games from the 70's and first half of the 80 with legendary games like Pong, Breakout, Centipede, and so many others. Your game console, the Atari VCS 2600, was the favorite toy of all children (and not so young) of the first generation of video games, generating billions of $ for Atari.


After the departure of these two computers on the market, Atari Jay Miner wanted to continue to develop computers within the company, and Miner would have been happy if Atari had followed his instincts instead of showing the more conservative side of the business.

However, there was a problem. As advanced computer design involved using a lot of chips and components that would make this damn expensive (consider, for example, the Apple Lisa and its $ 10,000 price). Unfortunately for Miner, Atari executives did not know or did not trust the so-called Moore's Law (the number of transistors doubles every 18 months, reducing by half the money it costs to do so. In short, what is now a in 3 years will be stupidity normal, costing even less than normal now.)
Therefore, in early 1982 Jay Miner left Atari taking the ideas of computer dreamed it, starting to work on a small chip maker called Zimast .

The business opportunity was given by Larry Kaplan of founding a company to create a new game system, so that Jay Miner Zimast Kaplan produced the hardware and software and Activision, and all won tons of money. The venture would be financed by private capital, namely $ 7 million out of a consortium formed by a businessman in the oil and three dentists with no experience or knowledge of the world in which they got to that kind of money seemed an appropriate price enter into a business that already moved in 1982 billion $.
Finally, the company was founded Hi-Toro, whose name was chosen because a side sounded a high-tech company and another gave him a touch Texas, where he was the consortium that financed the entire business. Leading the project was Larry Kaplan was hired as vice president David Morse.
But months after Kaplan left the project, so to be without a leader was offered the job to Jay Miner, who accepted only under two conditions: that the final product will use the Motorola 68000 processor that could operate also as a computer.
And then the bubble burst of video games. And create the ultimate gaming machine a project no longer seemed so appealing. In fact, everything that had sounded like videogame longer sound appealing. So the Hi-Toro investors, worried about the turn of events, anxious to Jay Miner asked if he could turn the project into a fully functional computer and forget some of the gaming machine. Music to the ears of Miner.
However, there was a problem, although not with the computer, and there was already a company called Hi-Toro, a Japanese manufacturer of mowing machines. So it was necessary to find a new name. Miner wanted a name that sounded friendly and sexy at the same time, similar to how Apple could be a nice name and pleasing to the ear. Finally, although it seemed Jay horrible at the time, the company name changed to Amiga, mainly because nobody thought any better and also because the Amiga name was on the phone before Apple and Atari.

anti spy was to give women's names to different parts of the computer. The project itself is called Lorraine , as the name of the wife of Dave Morse (remember, the vice president hired by Kaplan).
One thing I was surprised to discover is that the Lorraine was designed by committee. Since the number of engineers working on the project was rather limited, in meetings that were attended by all and everyone could comment and give ideas, coming up to the various compromises between efficiency, speed or final cost for all. Yes, Jay Miner was head of the project, but decisions were made in a group where everyone could contribute their opinions and vision.
Unlike what were the computers of the era, the Amiga each task (sound, graphics ...) was controlled in a decentralized manner, much like you would a modern console. This feature made the Amiga had outstanding performance in their personal computer equivalent range. Besides, other features novel that brought the Amiga was sharing IRQs, I / O or memory mapped real preemptive multitasking (think that Microsoft did not have it until Windows NT, and Apple to Mac OS X, and the latter was released in 2001).
The difference between multi-tasking Windows 3.0 or Mac OS 8 (the first Macintosh did not have any multi-tasking) and the Amiga is that the former are called cooperative multitasking, ie, there may be multiple applications running on the computer but they are the ones who have control of the computer and, therefore, are the ones who decide when to let the other run. A so-called cooperative, it is not the operating system who time distributed applications but they are when they decide when to stop running to the other. In this way, if you have an application that locks the system does not choice but to restart, because the application never passes the bar to the other. However, the preemptive multitasking operating system, and not the applications, decide when an application is running and for how long. In this way, if a program crashes just kill the program and ready, do not hang the entire system.
Returning to Lorraine, to understand the titanic effort of the development of Amiga, consider the example of how it designed the Apple II or IBM PC. In these cases, engineers are "limited" to catch the chips that were in the market and place the best possible way. However, the engineers designed Amiga several of these chips from the start. Not that I made for Steve Wozniak on Apple II or what was done by IBM engineers did not have merit or were easy, it's just that the chips they used were already designed and manufactured, they had to make them from scratch and therefore is a job that was saved.

respect to software, Jay Miner was aware of its limitations in this area, so Bob Pariseau hired to work with the software. Jay did not want an operating system like MS-DOS, CP / M or Appled. Bob had no experience in software development for microcomputers since he came to work with large mainframes used in banking, where the preemptive multitasking was normal and did not see any reason why a Personal Computer would not have to have these advances. Another decision of the software development group was to create a graphical interface, an important decision when you consider that we still speak in 1983/1984 and very very few computers still had a windowing environment.
Finally, the Lorraine was mature enough to be displayed for the CES 1984. The goal of the project, designing a personal computer several years ahead of what was in the market was achieved. Now all that remained was to find a way out to the market. It needed a partner able to bring to fruition the Lorraine. Would you be able to find girlfriend at CES?